Don’t forget to use your power attack, and make those Drillers envious of your smacking skills! If you ever reach the point of needing to use Iron Will, Vampire will keep you alive after Iron Will’s duration ends. But wait, there’s more! This perk’s value is augmented by Iron Will. By itself, this perk will help you replenish your health, because every time you kill a medium (or bigger) sized enemy, you’ll regain some health back. If you enjoy bashing skulls with your pickaxe, this is the perk for you. The buffs Iron Will grants are helpful for when your team is overwhelmed by bugs, since you’ll be able to deal with them much faster.With it and Vampire, you can get your health back up and revive your teammates. Iron Will is a self-revive which will be essential when your whole team goes down.While in this state you move faster, hit harder, and are resistant to slowdowns. ![]() Active: Once per mission, get back into the fight with all your weapons reloaded and a rage-fueled strength for a 6 / 8 / 10 / 12 second last stand before going down for good.The Scout took two ammo re-supplies? Don’t revive him. Use that Iron Will, and go smack some bugs, as with the Vampire perk (which is also on this Top 5) you’ll be able to regain health, so you won’t die when Iron Will runs out, and clear a path towards your distractions. You were probably AFK, and your team died because they aren’t you. You’ll need the best perks to be the ultimate Gunner, and we got you covered.įor some reason you died as the Gunner. You can virtually go anywhere with your zipline, and you can deploy a shield that will save you and your “decoys” once in a while. There’s no better feeling than firing your minigun and watching anything and everything die. That’s the Gunner’s middle name, as this class brings the biggest, baddest weapons into the caves. You played Gunner, and you noticed he has big guns.
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